Publications

2014

Horn, M.S., Weintrop, D., and Routman, E. (2014). Programming in the Pond: A Tabletop Computer Programming Exhibit. Proceedings ACM Human Factors in Computing Systems (CHI'14 extended abstracts).

Brady, C., Banerjee, A., Hjorth, A., Horn, M.S., Wagh, A., & Wilensky, U. (2014). Getting your drift—activity designs for grappling with evolution. Poster presented at the International Conference of the Learning Sciences (ICLS'14).

Horn, M.S. (2014). Beyond video games for social change. ACM Interactions, 21(2), 66-68.

Banerjee, A. & Horn, M.S. (2014). Ghost Hunter: Parents and children playing together to learn about energy consumption. Proceedings of Tangible, Embedded, and Embodied Interaction (TEI'14).

Solomon, C., Banerjee, A., Horn, M.S. (2014). Ultimate trainer: Instructional feedback for Ultimate Frisbee players.. Proceedings of Tangible, Embedded, and Embodied Interaction (TEI'14).

Weintrop, D., Beheshti, E., Horn, M. S., Orton, K., Jona, K., Trouille, L., & Wilensky, U. (2014). Defining Computational Thinking for Science, Technology, Engineering, and Math. Poster presented at the annual meeting of the American Education Research Association (AERA'14).

Leong, Z.A. & Horn, M.S. (2014). Waiting for Learning: Designing Interactive Education Materials for Patient Waiting Areas. Proceedings Interaction Design and Children (IDC'14).
Best Paper Award

Weintrop, D., Beheshti, E., Horn, M.S., Orton, K., Trouille, L., Jona, K., and Wilensky, U. (2014). Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms. Proceedings of INTETAIN 2014, Chicago IL.

Horn, M.S., Brady, C., Hjorth, A., Wagh, A., & Wilensky, U. (2014). Frog Pond: A Code-First Learning Environment on Evolution and Natural Selection. Proceedings of Interaction Design and Children (IDC’14).
Best Short Paper Award

Villanosa, K., Block, F., Horn, M.S., Shen, C. (2014). Build-a-Tree: Parent-child gaming to learn about evolution in museum settings. Games, Learning, and Society (GLS'14).

Horn, M.S., Banerjee, A., D'Angelo, S., Kuo, P-Y., Pollock, D.H., Stevens, R. (2014). Turn Up the Heat! Board games, environmental sustainability, and cultural forms. Games, Learning, and Society (GLS'14).

Horn, M.S., Banerjee, A., D'Angelo, S., Kuo, P-Y, Pollock, D.H., Stevens, R. (2014). Game Arcade: Turn Up the Heat!. Games, Learning, and Society Demo Track (GLS'14).
Second Place GLS Showcase Award

Villanosa, K., Block, F., Hosford, A., Horn, M.S., Shen, C. (2014). Game Arcade: Build-a-Tree. Games, Learning, and Society Demo Track (GLS'14).

Beheshti, E., Aljuhani, A., Horn, M.S. (2014). Electrons to Light Bulbs: Understanding Electricity with a Multi-Level Simulation Environment. Proceedings of IEEE Frontiers in Education (FIE'14).

Kuo, P-Y. & Horn, M.S. (2014). Energy Diet: Energy feedback on a bathroom scale. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp'14).

Wilensky, U., Brady, C., and Horn, M.S. (2014). Fostering computational literacy in science classrooms. Communications of the ACM, 57(8), 17-21.

2013

Horn, M.S. (2013). The role of cultural forms in tangible interaction design. Proceedings of Tangible, Embedded, and Embodied Interaction (TEI'13).

Davis, P., Horn, M.S., & Sherin, B.L. (2013). The right kind of wrong: A knowledge-in-pieces approach to science learning in museums. Curator, 56(1), 31-46.

Horn, M.S., AlSulaiman, S., Koh, J. (2013). Translating Roberto to Omar: Computational literacy, stickerbooks, and cultural forms. Proceedings Interaction Design and Children (IDC’13), ACM Press, 120-127.

Davis, P., Horn, M.S., Schrementi, L., Block, F., Phillips, B., Evans, E.M., Diamond, J., & Shen, C. (2013). Going Deep: Supporting collaborative exploration of evolution in natural history museums. International Conference on Computer Supported Collaborative Learning (CSCL’13), Madison, Wisconsin.
Best Design Paper Award

Friedman, J. & Horn, M.S. (2013). StallTalk: Graffiti, toilets, and anonymous location-based micro-blogging. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’13, extended abstracts), ACM Press, 2179-2188.

Evans, E.M., Phillips, B., Horn, M., Block, F., Diamond, J., & Shen, C. (2013). Active Prolonged Engagement: When does it become active prolonged “learning”?. Paper presented at the 2013 Society for Research in Child Development Biennial Meeting. In D. Uttal (Chair), Developmental Research Outside the Lab: Children’s STEM Learning In Museums, Seattle, WA.

Phillips, B., Evans, E.M., Horn, M., Block, F., Diamond, J., & Shen, C. (2013). How is a human like a banana? Conceptions of humans as part of the natural world. Poster presented at The 2013 Society for Research in Child Development Biennial Meeting. In J. Coley (Chair), Intuitive Concepts Versus Biological Science: The Case of Evolution, Seattle, WA.

Horn, M.S. (2013). Interaction Design, books, and cultural forms. Workshop paper presented at Interaction Design and Children (IDC’13), New York, NY.
Best Workshop Paper Award

2012

Block, F., Horn, M.S., Phillips, B.C., Diamond, J., Evans, E.M., & Shen, C. (2012). The DeepTree exhibit: Visualizing the tree of life to facilitate informal learning. IEEE Transactions on Visualization and Computer Graphics, 18(12), 2789-2798.

Block, F., Wigdor, D., Phillips, B.C., Horn, M.S., & Shen, C. (2012). FlowBlocks: A Multi-Touch UI for crowd interaction. Procedings ACM Symposium on User Interface Software and Technology (UIST’12), ACM Press, 497-508.

Beheshti, E., Van Devender, A., & Horn, M.S. (2012). Touch, click, navigate: Comparing tabletop and desktop interaction for map navigation tasks. Proceedings ACM Interactive Tabletops and Surfaces (ITS’12), ACM Press.

Horn, M.S., Leong, Z.A., Block, F., Diamond, J., Evans, E.M., Phillips, B., & Shen, C. (2012). Of BATs and APEs: An interactive tabletop game for natural history museums. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’12), ACM Press.

Bao, P., Hecht, B., Carton, S., Quaderi, M., Horn, M.S., & Gergle, D. (2012). Omnipedia: Bridging the Wikipedia Language Gap. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI’12), ACM Press.

Evans, M.A., Rick, J., Horn, M.S., Shen, C., Mercier, E., McNaughton, J., Higgins, S., Tissenbaum, M., Lui, M., and Slotta, J.D. (2012). Interactive Surfaces and Spaces: A Learning Sciences Agenda. Symposium presented at the International Conference of the Learning Sciences, Sydney, Australia, July 2-6, 2012.

Beheshti, E. & Horn, M.S. (2012). Learning flow-of-control with FlipLogic:A game-based approach.. Poster to be presented at the 2012 Frontiers in Education Conference, Seattle, Washington.

Weintrop, D., Holbert, H., Wilensky, U., & Horn, M.S. (2012). Redefining constructionist video games: Marrying constructionism and video game design. In Proc. Constructionism, 2012, Athens, Greece.

Horn, M.S. & Wilensky, U. (2012). NetTango: A mash-up of NetLogo and Tern. In Moher, T. (chair) and Pinkard, N. (discussant), When systems collide: Challenges and opportunities in learning technology mash-ups. Symposium presented at the annual meeting of the American Education Research Association, Vancouver, British Columbia.

Horn, M. (2012). Spinners, Dice, and Pawns: Using board games to prepare learners for agent-based modeling activities.. In M. Berland (chair) and Kafai, Y. (discussant), Fiddling on the fly: thinking, learning, and designing using board games. Symposium presented at the annual meeting of the American Education Research Association, Vancouver, British Columbia.

2011

Horn, M.S., Crouser, R.J., & Bers, M.U. (2011). Tangible interaction and learning: The case for a hybrid approach. Personal and Ubiquitous Computing, 16(4), 379-389.

Horn, M. S., Davis, P., Hubbard, A., Keifert, D., Leong, Z.A., & Olson, I.C. (2011). Learning Sustainability: Children, learning, and the next generation eco-feedback technology. Proceedings of Interaction Design and Children (IDC’11), ACM Press, 161-164.

Olson, I.C. & Horn, M. (2011). Modeling on the table: Agent-based modeling in elementary school with NetTango. Proceedings of Interaction Design and Children (IDC’11), ACM Press, 189-192.

Leong, Z.A. & Horn, M.S. (2011). Representing Equality: A Tangible Balance Beam for Early Algebra Education. In Proc. Interaction Design and Children IDC’11, ACM Press, 173-176.

Olson, I.C., Leong, Z.A., Wilensky, U., and Horn, M.S. (2011). “It’s just a toolbar!” Using Tangibles to Help Children Manage Conflict Around a Multi-Touch Tabletop. In Proc. Tangible, Embedded, and Embodied Interaction TEI’11, ACM Press, 29-36.

Boxerman, J.Z., Horn, M.S (2011). Helping learners comprehend changes over time and space on a geological scale. Presented at the Geological Society of American Annual Meeting, Minneapolis, MN; October, 2011.

2010

Blikstein, P., Buechley, L., Horn, M.S., Raffle, H. (2010). A new age in tangible computational interfaces for learning. In Proc. International Conference of the Learning Sciences ICLS’10, Chicago, IL.

Leong, Z.A. & Horn, M.S. (2010). The BEAM: a digitally enhanced balance beam for mathematics education. In Proc. 9th International Conference on Interaction Design and Children (demo presentation), Barcelona, Spain, June 9-12. ACM Press..

Olson, I.C., Horn. M.S., & Wilensky, U. (2010). NetLogo Tango: Scaffolding student programming with tangible objects and multi-touch tabletop displays. Workshop paper presented at the 9th International Conference of the Learning Sciences, June 29th, Chicago IL.

Atrash, Z. & Horn, M.S. (2010). Adopting Montessori Traditions in the Design of Tangible Learning Objects. Workshop paper presented at the ACM Conference on Human Factors in Computing Systems (CHI’10), April 9, Atlanta, Georgia.

2009

Shaer, O., Horn, M.S., & Jacob, R.J.K. (2009). Tangible user interface laboratory: Teaching tangible interaction design in practice. AI in Engineering Design and Manufacturing Special Issue on Tangible Interaction for Design, Spring 2009, 23(2), 251-261.

Bers, M. U., & Horn, M. S. (2009). Tangible programming in early childhood: Revisiting developmental assumptions through new technologies. In I. R. Berson & M. J. Berson (Eds.). High-tech tots: Childhood in a digital world, Greenwich, CT: Information Age Publishing.

Horn, M.S., Solovey, E.T., Crouser, J.R., and Jacob, R.J.K. (2009). Comparing Tangible and Graphical Programming Interfaces for use in Informal Science Education. In Proc. ACM Conference on Human Factors in Computing Systems CHI’09, ACM Press, 975-984.

Horn, M.S., Tobiasz, M., and Shen, C. (2009). Visualizing Biodiversity with Voronoi Treemaps. In Proc. International Symposium on Voronoi Diagrams in Science and Engineering ISVD’09, Copenhagen, Denmark.

Horn, M.S. & Shen, C. (2009). Frogs and Toads Memory: A Voronoi Twist on the Classic Children’s Game. In Proc. Intl. Symposium on Voronoi Diagrams in Science and Engineering ISVD’09, Copenhagen, Denmark.

Horn, M.S., Bers, M.U., and Jacob, R.J.K. (2009). Tangible Programming in Education: A Research Approach. In Proc. ACM CHI 2009 Workshop on Tangibles for Children.

2008

Horn, M.S., Solovey, E.T., and Jacob, R.J.K (2008). Tangible programming and informal science learning: making TUIs work for museums. In Proc. Interaction Design and Children IDC’08, ACM Press, 194-201.

Jacob, R.J.K., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Treacy, E.S., and Zigelbaum, J. (2008). Reality-Based Interaction: A Framework for Post-WIMP Interfaces. In Proc. ACM Conference on Human Factors in Computing Systems CHI’08, ACM Press, 201-210.

Horn, M.S. (2008). Tangible Computer Programming for Informal Science Learning. (Doctorial Consortium). In Proc. IDC’08 Interaction Design and Children, ACM Press.

Horn, M.S. (2008). Passive Tangibles and Considerations for User Interface Description Languages. In Proc. ACM CHI 2008 Workshop on User Interface Description Languages for Next Generation User Interfaces.

2007

Horn, M.S. and Jacob, R.J.K. (2007). Designing Tangible Programming Languages for Classroom Use. In Proc. Tangible and Embedded Interaction TEI’07, ACM Press, 159-162.

Zigelbaum, J., Horn, M.S., Shaer, O., and Jacob, R.J.K. (2007). The Tangible Video Editor: Collaborative Video Editing with Active Tokens. In Proc. Tangible and Embedded Interaction TEI’07, ACM Press, 43-46.

Horn, M.S. and Jacob, R.J.K. (2007). Tangible Programming in the Classroom with Tern. In Proc. Human Factors in Computing Systems (CHI’07 Trends Interactivity), ACM Press.

Jacob, R.J.K., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., and Zigelbaum, J. (2007). Reality-Based Interation: Unifying the New Generation of Interaction Styles. In Proc. Human Factors in Computing Systems (extended abstracts) CHI’07, ACM Press.

M.S. Horn, O. Shaer, A. Girouard, L.M. Hirshfield, E.T. Solovey, J. Zigelbaum, and R.J.K. Jacob. (2007). Putting Tangible User Interfaces in Context: A Unifying Framework for Next Generation HCI. In Proc. ACM CHI 2007 Workshop on Tangible User Interfaces in Context and Theory.

Jacob, R.J.K., Girouard, A., Hirshfield, L.M., Horn, M.S., Shaer, O., Solovey, E.T., and Zigelbaum, J. (2007). What is the Next Generation of Human-Computer Interaction?. Interactions, 14(3), pp. 53-58.